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Tagged with computational-geometry triangles
7 questions
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Triangulation of polygons with all triangles having a common angle
Following Partition of polygons into 'strongly acute' and 'strongly obtuse' triangles, we record another triangulation question.
Question: Given an n-vertex polygonal region ("n-...
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Partitioning polygons into obtuse isosceles triangles
Ref:
Partitioning polygons into acute isosceles triangles
Partition of polygons into 'strongly acute' and 'strongly obtuse' triangles
https://math.stackexchange.com/questions/1052063/...
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Partition of polygons into 'strongly acute' and 'strongly obtuse' triangles
Definition: Let us refer to obtuse triangles with the largest angle strictly above a given cutoff value as 'strongly obtuse' - the definition is parametrized by the cutoff value. Likewise, strongly ...
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Line segment-triangle intersection algorithm [closed]
currently in my project I'm using signed tetrahedron volume to check whether a line segment intersects a triangle. Initially I've found this approach in the great answer provided by professor O'Rourke:...
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How to compute the average distance till intersection within a triangle in $\mathbb{R}^2$?
You are given 3 points in $\mathbb{R}^2$; $A$, $B$, $C$ forming a triangle with area > 0. You pick an arbitrary point inside $ABC$ and an arbitrary direction. After some distance $d$, you will ...
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Show that the Minkowski sum of two triangles in 3D is the union of Minkowski sums of each triangle along the other's edges?
I'd like to show (or disprove) the claim that the Minkowski sum of two triangles with vertices in $\mathbb{R}^3$, $A+B$, is equal to the union of the unions of the Minkowski sums of $A$ along all ...
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find the collision of a particle with a swept triangle.
Given there is triangle: V in 3D space that transforms over time t -> t1 to V1, and a static point P is somewhere in 3d space, how can I determine if P ever collides with V, and if so at what value of ...