I recently came across the book Ricci Flow for Shape Analysis and Surface Registration: Theories, Algorithms and Applications by Wei Zeng and Xianfeng David Gu. Because, I just saw the book on the passing and then read a bit about it in Amazon, I still don't exactly know how Ricci flow is related to computer graphics and especially to 3D modelling in computer science. If someone can give me a comprehensive answer or point me to one, I would be glad.
On the other hand, I also would like to learn whether the Poincaré conjecture has some applications in computer graphics and 3D modelling.
Lastly, I want to learn what are some mathematical research topics in these areas that have (or may have) direct applications in computer graphics and 3D modelling.