What is the current status of the solvers in combinatorial optimization? For example, what is the "usual feasible size" for a traveller sale's man problem, say, how many nodes and edges are "usually solvable".
I am actually trying to construct a solver for material science problems and I saw some possible transformation of the material science problems into different types of combinatorial optimization problem before (max-flow). But I believe there should be more transformations and a brief guide of solver performance would possibly help me with a quick evaluations without trying to code out and test speed. Thank you :)