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Timeline for A Ramsey avoidance game

Current License: CC BY-SA 3.0

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Jun 22, 2014 at 12:50 vote accept Daniel Soltész
Jun 22, 2014 at 12:50 history edited Daniel Soltész CC BY-SA 3.0
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Jun 10, 2014 at 1:23 comment added Nate Eldredge @zack: Ah, thanks. I misunderstood the game. I'll delete my comment.
Jun 9, 2014 at 22:17 comment added Zack Wolske @Nate: Both players have the option to use either colour, so the number of sequences (with $m={n \choose 2 }=|E|$) is $2^m \cdot m!$. That's $3.7$ billion for $n=5$, though you can immediately drop a factor of $2m$ and make a few further simplifications from symmetries. It's small enough to brute force with $k=3$ (the hard part was combining moves into a readable strategy), but $k=4$, $n \leq 17$ is a long way off.
Jun 9, 2014 at 20:00 comment added The Masked Avenger Even using naive optimization techniques (e.g. not labeling vertices until they have been chosen), I suspect the game tree for n at most 10 to be computationally feasible.
Jun 9, 2014 at 5:58 answer added Zack Wolske timeline score: 20
Oct 2, 2013 at 6:01 comment added domotorp Maybe you know it, but in the $k=3, n=6$ game, the second player loses if he starts with an edge independent to the first player's first move. This is because the first player can pick the third edge that makes a matching and then use a mirroring strategy.
Sep 30, 2013 at 20:27 comment added Flo Pfender If the first player in the 5/3 has a winning strategy, it is to build a C_4 plus pending edge. No matter how stupid he plays, he will always be able to place a 4th edge without creating a triangle, so he can not lose before the 5th edge. And if he has an "at least tie" strategy, it is to build either C_4+pending or C_5.
Sep 30, 2013 at 14:21 comment added Suvrit @Ben: Ah...ok! thanks for the clarification.
Sep 30, 2013 at 9:17 comment added Ben Barber @suvrit The Ramsey game is different: there you have players Red and Blue who take turns to choose edges of their own colour, and whose goal is to create a monochromatic clique. The Ramsey game (for equal clique sizes) can never be a second player win, by strategy stealing (which does not work here).
Sep 30, 2013 at 1:34 comment added Daniel Soltész @NoamD.Elkies Well, i think the $2$ player game is hard enough. It would also be interesting if there are games with the same rules, but more players, and one of them has a winning strategy for a smaller graph than the corresponding Ramsey number. But honestly, i feel a little uncomfortable for asking even this question because of its difficulty.
Sep 30, 2013 at 1:33 comment added Suvrit Perhaps you already know this: Except for an inverted definition of winning, this seems to be the "Ramsey game" defined on page 3 of sciencedirect.com/science/article/pii/0097316573900058 --- where they also mention the case when the game is a draw (which by symmetry should also hold for your game?) ...
Sep 30, 2013 at 0:55 comment added Noam D. Elkies Why use only two equivalent colors? A natural generalization: fix $c\geq 2$ and $k_1,\ldots,k_c$ each at least $3$; two players alternate coloring a previously uncolored edge one of $c$ colors, and lose by completing a monochromatic $K_{k_i}$ of color $i$. The case $c=k_1=k_2=k_3=3$, $n=17$ is mentioned in the Wikipedia page en.wikipedia.org/wiki/Sim_(pencil_game) . One could also ask the same question for the game where one wins by completing a a monochromatic $K_{k_i}$ of color $i$.
Sep 30, 2013 at 0:26 comment added Daniel Soltész No, if we color vertices the game (sadly) is not that interesting. I corrected the 'mistyped' word. Thank you!
Sep 30, 2013 at 0:24 history edited Daniel Soltész CC BY-SA 3.0
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Sep 30, 2013 at 0:16 comment added Joseph O'Rourke "...coloring its edges": You mean: "coloring its vertices"?
Sep 30, 2013 at 0:01 history edited Daniel Soltész CC BY-SA 3.0
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Sep 29, 2013 at 22:27 history asked Daniel Soltész CC BY-SA 3.0