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Craig Feinstein's user avatar
Craig Feinstein's user avatar
Craig Feinstein
  • Member for 14 years, 5 months
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Solving the unknotting problem by pulling both ends of the string
@RegularGraph his point is valid, but hard to understand. His picture convinced me. I commented on it in my update of the question.
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Solving the unknotting problem by pulling both ends of the string
@RegularGraph I did not edit anything out of the regular post. I only made updates.
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Solving the unknotting problem by pulling both ends of the string
@Ryanbudney the counterexample given in these comments appears to me to be impossible to undo given any material. I have tried it on magician’s rope.
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Solving the unknotting problem by pulling both ends of the string
If you read my update, my proposal did not work.
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Solving the unknotting problem by pulling both ends of the string
My experience is that with magician’s rope, my proposal would probably work. It is both flexible and sturdy. I will try it out on the hard unknots that were listed in the links you gave.
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Solving the unknotting problem by pulling both ends of the string
yes thank you very much for your help and the link. I am new to the subject matter of knots, except for my experience with them in magic.
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Solving the unknotting problem by pulling both ends of the string
All I am saying is that in real life, it is not so difficult to recognize an unknot. Thus, if a computer simulates real life, it shouldn’t be so difficult to recognize an unknot on a computer.
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Solving the unknotting problem by pulling both ends of the string
your assessment is correct, but I don’t think this is a bad thing. This is how problems get solved.
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Solving the unknotting problem by pulling both ends of the string
@ryanbudney I’m not sure what you mean. I read your comment before. The physical attributes of the string might affect things in the real world but on a computer they can be easily adjusted. We might as well make it frictionless.
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Solving the unknotting problem by pulling both ends of the string
if the problem is the length of sticks as shown in the first paper (or even the width of the sticks), whenever the algorithm runs into this issue, it could bypass it by making the sticks longer and thinner or add breakpoints if that doesn’t work. If it continues to do this, it will get the string unknotted. And probably polynomial time too since this little adjustment shouldn’t take too long.
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Solving the unknotting problem by pulling both ends of the string
These papers give problems that such an algorithm may encounter (unknots that cannot be unknotted) but also give solutions on a computer (change the lengths of the sticks so they can be unknotted). They might be problematic in the physical world but not in the virtual world.
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Solving the unknotting problem by pulling both ends of the string
@AndyPutman I updated my question. I still think the question is a good question even though my definition of unknot is not so rigorous.
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Solving the unknotting problem by pulling both ends of the string
@AndyPutman now I understand. Many magic tricks with rope are built around that principle.
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Solving the unknotting problem by pulling both ends of the string
@AndyPutman sorry about the name misspelling. Am I understanding you correctly that this problem may have a different answer for a rope that has two ends with a restriction on what moves can be made to unknot it than a rope in which the ends are glued together?
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Solving the unknotting problem by pulling both ends of the string
@RyanBudney I was assuming friction would be very small or zero, since if there is too much friction it could be hard to get things untangled (from my own experience doing magic tricks with ropes).
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