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Two-player turn-based perfect-information games, surreal numbers, impartial games and Sprague-Grundy theory, partizan games

6 votes
Accepted

A Game of Knights and Queens

Here's how White (my new name for Player 1) wins in the $u=v=1$ case. The idea is of course for White to force the knight to an edge, where it can then be summarily captured. WLOG let's force the kn …
Ed Dean's user avatar
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12 votes

Irreversible chess

According to the rules you have set up, I believe that the following positions A and B give what you are after (even once Hauke's good point that pawn checks shouldn't be allowed is taken into account …
Ed Dean's user avatar
  • 2,305