I'm not sure if the general answer is in this paper [Algorithm 515: Generation of a Vector from the Lexicographical Index](https://www.researchgate.net/publication/220492658_Algorithm_515_Generation_of_a_Vector_from_the_Lexicographical_Index_G6) (as i havent read it, <del>not available online</del>), but it gives the algorithm for combinations, i.e from combination to index and index to combination.

In Knuth's The Art Of Computer Programming (TAOCP), Semi-numerical Algorithms also has examples and references of such algorithms (as mentioned in comment).

In general combinatorics this is called ranking and unranking (as mentioned in comment).

Given the fact that the items of a combinatorial sequence are lexicographicaly ordered **and** the fact that one can (efficiently) count the combinatorial items up to $N$.

The general algorithm to find the index of any combinatorial object in lexicographic order would be (rough outline):

1. For k in 0..n-1
2. Count how many items of length n-1-k have the kth element less than comb[k]
3. index is the sum of the counters.

In other words the most general algorithm for ranking (ordered) combinatorial objects (computing the index in the order given the combinatorial object), although not necessarily efficient, is:


> Index = Compute how many come before given the order **and** the combinatorial
> object and add $1$
> 
> The associated (general) algorithm for unranking follows.
> Specificaly let $C(n)$ be the number of size-$n$ combinatorial objects
> of a certain type satisfying a recurrence relation of the form:
> 
> $$C(n) = u(n)C(n-1) + v(n)C(n-2) + w(n)C(n-3) + ..$$
> 
> where the coeficient $u(n)$, $v(n)$, $w(n)$, . . . are nonnegative. 
> We call the objects corresponding to the term $u(n)C(n-1)$, objects of
> the first type, those corresponding to $v(n)C(n-2)$ objects of the
> second type, and so on.  An algorithm for unranking can be given as
> follows:
> 
> **Algorithm Unrank.** Generate the $r$-th ($0 \ge r \lt C(n)$) combinatorial object.
> 
> 1. Set $U = u(n)C(n-1)$, $V = v(n)C(n-2)$, $W = W(n)C(n-3)$, etc.
> 2. If $r<U$ then return the $r$-th object of the first type of size $n-1$ (recursion).
> 3. If $r<U+V$ then return the $(r-U)$-th object of the second type of size $n-2$ (recursion).
> 4. If $r<U+V+W$ then return the $(r-U-V)$-th object of the third type of size $n-3$ (recursion).
> 5. (And so on).

(reference: [Generating Random Permutations, Jorg Arndt, PhD Thesis](http://maths-people.anu.edu.au/~brent/pd/Arndt-thesis.pdf), pp 57)

Of course the previous algorithm is based on the fact that there is a lexicographic order and the counting of combinatorial items (e.g combinations, permutations, partitions etc..) is efficient (which is not always the case).


Especially note that partitions are easier to generate in **reverse lexicographic order** (i.e *descending*). [A PhD thesis](http://jeromekelleher.net/downloads/k06.pdf) on encoding partitions as *lexicographicaly ascending* (instead of *descending*) and the reference [FAST ALGORITHMS FOR GENERATING INTEGER PARTITIONS, ANTOINE ZOGHBIU and IVAN STOJMENOVIC, 1998](http://www.site.uottawa.ca/~ivan/F49-int-part.pdf)

UPDATE: One can see partitions (along other combinatorial objects like eg permutations) as decision trees and then devise rank and unrank algorothms based on recursive decisions. More details in [Decision Trees Ranking and Unranking, notes by Prof. Tesler](http://www.math.ucsd.edu/~gptesler/184a/slides/rank_17-handout.pdf)