Given a two-dimensional cubic Bezier spline defined by 4 control-points as described [here][1], is there a way to solve analytically for the parameter along the curve (ranging from 0 to 1) which yields the point closest to an arbitrary point in space? $$ \mathbf{B}(t) = (1-t)^3 \,\mathbf{P}_0 + 3(1-t)^2 t\,\mathbf{P}_1 + 3(1-t) t^2\,\mathbf{P}_2 + t^3\,\mathbf{P}_3, ~~~~~ t \in [0,1] $$ where **P**<sub>0</sub>, **P**<sub>1</sub>, **P**<sub>2</sub> and **P**<sub>3</sub> are the four control-points of the curve. I can solve it pretty reliably and quickly with a divide-and-conquer algorithm, but it makes me feel dirty... [1]: http://en.wikipedia.org/wiki/B%C3%A9zier_curve#Cubic_B.C3.A9zier_curves