We are given a set $\{p_1, p_2, \ldots, p_n\}$ of players and a set of $\{\ell_1, \ell_2, \ldots, \ell_n\}$ of locations, where $n\in\mathbb{N}$. Each location can be either free or occupied, and each user can be either looking for a free location or s/he has already occupied a location. The goal of each player is to occupy a free location, and they cannot to communicate with each other. Finally, each player $p_i$ knows the total number $n$ of players/locations, but does *not* know her/his own index $i$. Each player must use the **same (randomized) strategy**. --- The game consists of a series of rounds. Initially all locations are free. At each round $r_1, r_2, \ldots$, each player $p_i$ who has not occupied a location yet, selects an integer $j\in\{1, 2, \ldots, n\}$ and attempts to occupy $\ell_j$. For each of such players, only two mutually exclusive events are possible: - If $\ell_j$ is *free* and during the current round *no other player* choses $j$, then $p_i$ occupies $\ell_j$ starting from the current round; - $p_i$ does not occupy $\ell_j$. In both cases, each player receives only one bit of information corresponding to the realization of either the former or the latter event. Hence, if two or more players select the same location $\ell_j$ during the same round, no player can occupy $\ell_j$ until the next round (without knowing if it was already occupied in a previous round or there is a conflict in the attempt of occupying it). --- What is the *expected* minimum number of rounds necessary to occupy all locations (where the expectation is taken over the strategy randomization)? What is the corresponding strategy?