You probably already saw such a representation of the tesseract: [![enter image description here][1]][1] I did something similar on [my blog](https://laustep.github.io/stlahblog/posts/StereoTruncatedTesseract.html) for the truncated tesseract: [<img src="https://laustep.github.io/stlahblog/posts/figures/truncatedTesseract_stereographic_asy.gif" title="Click to enlarge.">](https://laustep.github.io/stlahblog/posts/figures/truncatedTesseract_stereographic_asy.gif) The vertices in 3D are the stereographic projections of the original 4D vertices. This point is clear. However I don't know how the varying radius of the bent tubular edges should be chosen. To get a bent 3D edge, I project the corresponding 4D edge on the 3-sphere and then I stereographically project the bent 4D edge. But how to choose the radii? The way I use on my blog consists in arbitrarily taking a radius "proportional" to the norm of the 3D point (e.g. I take $\log\bigl((1 + \Vert M \Vert)/4\bigr)/4$, because I empirically found this choice yields a pretty result). Is there a mathematical consideration that would justify to have a radius "proportional" to the norm of 3D point? What is the meaning of the value of the radius? [1]: https://i.sstatic.net/DxfzYb.png