The fugitive is at the origin. They move at a speed of $1$. There's a guard at $(i,j)$ for all $i,j\in \mathbb{Z}$ except the origin. A guard's speed is $\frac{1}{100}$. The fugitive and the guards move simultaneously and continuously. At any moment, all guards move towards the current position of the fugitive, i.e. a guard's trajectory is a [pursuit curve](https://en.wikipedia.org/wiki/Pursuit_curve). If they're within $\frac{1}{100}$ distance from a guard, the fugitive is caught. The game is played on $\mathbb{R}^2$.

[![enter image description here][1]][1]

An animation with guards' speed $\frac{1}{4}$ looks something like this ([source](https://math.stackexchange.com/questions/4127588/escaping-infinitely-many-pursuers/4152280#4152280)):

[![enter image description here][2]][2] 

Question: can the fugitive avoid capture forever?

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What I know:

 1. The fugitive will be caught if they remain in a bounded area.

 
 2. The distance between two guards is strictly decreasing unless the fugitive and the guards remain collinear. But the further away the guards are, the slower that distance decreases.   

 3. Even if there're only 2 guards, a straight-line dash into the gap between the pair will lead to capture, as long as they're sufficiently far away (see [radiodrome](https://en.wikipedia.org/wiki/Radiodrome)).

 4. The fugitive can escape from arbitrarily large encirclement, provided the wall of guards is not too "thick" (4 or 5 layers are fine), such as this (3 layers):

[![enter image description here][3]][3]

The shape of the wall doesn't matter (doesn't have to be rectangular). 

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I asked the question sometime ago on [math.stackexchange](https://math.stackexchange.com/questions/4127588/escaping-infinitely-many-pursuers), where I received the cool animation above, but got no definite answer. I was inspired by a very [similar problem](https://mathoverflow.net/questions/177364/escape-the-zombie-apocalypse) here on MO, with additional complication of randomness.    


  [1]: https://i.sstatic.net/zFVqNm.jpg
  [2]: https://i.sstatic.net/gPmLK.gif
  [3]: https://i.sstatic.net/qKIcgm.png