The game of chomp is an example of a game with very simple rules, but no known winning strategy in general.

I copy the rules from Ivars Peterson's page:

Chomp starts with a rectangular array of counters arranged neatly in rows and columns. A move consists of selecting any counter, then removing that counter along with all the counters above and to the right of it. In effect, the player takes a rectangular or square "bite" out of the array—just as if the array were a rectangular, segmented chocolate bar. Two players take turns removing counters. The loser is the one forced to take the last "poisoned" counter in the lower left corner.

A nice non-constructive argument shows that the first player has a winning strategy. The winning strategy can be made explicit in very specific cases. As far as I know, the more general setting for which the winning strategy is known is when we have 3 rows and any number of columns, see this page.

My question is:

Are there any recent advances on chomp?

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