A map with $(2n-1)$ rows and $(2n-1)$ columns of square cells is generated randomly as follows: the value of each cell is chosen from {1, -1} randomly and independently with probability {$p$, $1-p$}. The starting position of the player is at the center (i.e. at the $n$th row and the $n$th column) of the map. For each step, the player can choose a cell next to him (i.e. choose one of the four neighbour cells) and go there. Once the player goes to a new cell with value 1 (resp. -1), the score of the game will increase (resp. decrease) by 1. If the player goes to a cell that has already been visited before, then the score does not change. The initial score is 0 and the goal of the game is to reach the boundary of the map with a positive score. For the above setting, the probability that there exists a strategy to achieve the goal of the game is denoted as $f(n,p)$.
Q1: What's the infimum of $p$ such that $\lim_{n\rightarrow\infty}f(n,p)>0$?
A quick answer is $0.089\pm0.002$ because I played the game and achieved the goal of the game for $n=200,p=1/11$ but unable to achieve the goal for $n=200,p=2/23$. I need some references for a more acurate answer.
Q2: If the value of each cell is chosen from {1, $-x$} instead and the other conditions remains the same, then the answer of Q1 is a function of $x$ (denoted as $p(x)$) instead. Have anyone found the function $p(x)$ till now?
A quick answer for $x\rightarrow\infty$ is $p(\infty)=0.592746050792...$ because this case is a percolation problem and have been solved by many researchers. But I haven't got the answer for a finite $x$ yet. Is there any references for this problem?