Drawing of the eight Thurston geometries? 
Do you know of a picture, drawing, or other concise visual representation of the eight three-dimensional Thurston geometries?

I am imagining something akin to the standard picture (of a sphere, plane, and saddle) used to illustrate the three constant curvature geometries in dimension two.  Of course, it takes more doing to illustrate representative three-manifolds, and there are more choices for natural examples, but I was surprised when I couldn't find such a picture.  Another option would be to  depict or indicate some of the geometries in less direct ways, for instance via the structure of stabilizers.
 A: Here is a nice cyclic ordering of the eight geometries:
$$\Bbb H^2\times \Bbb R,\quad \Bbb S^2\times \Bbb R,\quad \Bbb E^3,\quad \mathsf{Sol},\quad \mathsf{Nil},\quad \Bbb S^3,\quad \mathsf{PSL},\quad \Bbb H^3$$
derived from staring at Peter Scott's table of Seifert fibered geometries.  The table is organized by Euler characteristic of the base 2-orbifold and Euler class of the bundle.  (See his BLMS article.)  The cyclic ordering also has a bit of antipodal symmetry.
I didn't come up with geometric pictures of the eight geometrics but I have thought about "icons" to represent them.  (The original intent was to find eight pictures or objects suitable for a teething ring.) Here are my suggestions - I'm interested to hear what other people think/suggest.

*

*$\Bbb H^2\times \Bbb R$ -- triangular prism (where the triangle is slim ie ideal)

*$\Bbb S^2\times \Bbb R$ -- cylinder

*$\Bbb E^3$ -- cube

*$\mathsf{Sol}$ -- tetrahedron with one pair of opposite edges truncated

*$\mathsf{Nil}$ -- annulus with a segment of a spiral (representing a Dehn twist)

*$\Bbb S^3$ -- circle

*$\mathsf{PSL}$ -- trefoil knot

*$\Bbb H^3$ -- figure eight knot (or possibly a slim tetrahedron)

I think it is also reasonable to ask for a "prototypical" three-manifold for each of the eight geometries.  Here is an attempt:

*

*$\Bbb H^2\times \Bbb R$ -- punctured torus cross circle

*$\Bbb S^2\times \Bbb R$ -- two-sphere cross circle

*$\Bbb E^3$ -- three-torus

*$\mathsf{Sol}$ -- mapping cylinder of $[[2,1],[1,1]]$

*$\mathsf{Nil}$ -- mapping cylinder of $[[1,1],[0,1]]$

*$\Bbb S^3$ -- three-sphere

*$\mathsf{PSL}$ -- trefoil complement

*$\Bbb H^3$ -- figure eight complement

Notice that all of the examples are either surface bundles over circles or circle bundles over surfaces, or both (i. e. products).
EDIT: In addition to the beautiful work of Zeno Rogue and Pierre Berger (linked to in the other answers) the reader may be interested in the visualisation efforts of Remi Coulon, Brian Day, Sabetta Matsumoto, Henry Segerman, and Steve Trettel.  You can interact with seven of the eight here.  Finally, here is a snap-shot of Sol geometry.

A: I gave a talk describing some of the geometries, which has
some figures picturing the geometries. These are mostly based on
the descriptions in Thurston's book, which has some nice 
pictures. 
The shape of space also has nice pictures, but I don't think it
describes all 8 geometries. In some sense, all but hyperbolic
geometry may be pictured as 1-dimensional bundles over surfaces,
or surface bundles over the circle. Hyperbolic geometry may be
thought of as glass with varying index of refraction, and
spherical geometry may also be thought of this way (I computed
the conformal factor once, but I don't know it off the cuff). 
I don't know of a figure that collates pictures of the geometries into one.
A: We have recently started working on visualizing Sol.
Sol is defined by the following metric in $\mathbb{R}^3$: $ds^2 = (e^zdx)^2 + (e^{-z}dy)^2 + dz^2$
I think it is quite easy to see what is going on there: there is a Z coordinate and moving along this Z coordinate makes your Y steps larger (double each $\log(2)$ moved on the Z axis) while making your X steps smaller (double each $-\log(2)$ moved). In a hyperbolic space both would expand together (that's how the half-space model works if you replace the Z coordinate by its logarithm).

SolvView by MagmaMcFry gives a native perspective visualization of both Sol and Nil. By native perspective I mean that the view you see here is the view you would get if you were inside the space, assuming that the light travels on geodesics.
We have added Sol as a playable geometry in the current beta of HyperRogue (viewable both in the native perspective projection and in projection of the simple model above). Here is a video of a camera rotating in Solv, looking at some surfaces of constant Z.
UPDATE: we have implemented all Thurston geometries. See the release post and the geometry page.
A: Not only could you see the eight geometries at ihp's exposition esthetopies last summer, but you could also hear them. 
The exposition is now over but the pictures are on the site of Pierre Berger, the author of the exposition. Here is a picture of SOL (copyright P. Berger)

