Given a set $A\subseteq\mathbb{R}_{>0}$, consider the following (two-player, perfect-information, length-$\omega$) game $H_A$:
Players $1$ and $2$ alternately play strictly increasing natural numbers $k_0<k_1<...$ subject to the rules that $$\left(\sum_{k_{n-1}<i\le k_n}{1\over i}\right) >\left( \sum_{k_n<j\le k_{n+1}}{1\over j}\right)$$ for all $n\in\mathbb{N}$ (using the convention that $k_{-1}=0$).
Given a play $\pi=\langle k_i\rangle_{i\in\mathbb{N}}$, define $\sigma_\pi:\mathbb{N}\rightarrow\{1,-1\}$ as follows:
If $n\le k_0$ then $\sigma_\pi(n)=1$.
If $k_{2m}<n\le k_{2m+1}$ for some $m$, then $\sigma_\pi(n)=-1$.
If $k_{2m+1}<n\le k_{2m+2}$ for some $m$, then $\sigma_\pi(n)=1$.
Player $1$ wins a play $\pi$ iff $$\sum_{n\in\mathbb{N}}{\sigma_\pi(n)\over n}\in A.$$
Basically, players $1$ and $2$ are building a conditionally convergent version of the harmonic series by determining the signs of blocks of terms appropriately. Of course we could play this game with any decreasing-to-zero sequence of positive reals in place of the harmonic sequence, but the harmonic sequence seems like a good first candidate to consider.
I'm interested in the complexity of determining when player $1$ has a winning strategy in $H_A$ for a given $A$. There are a few natural ways to pose this. First, I'm curious whether we can code meaningful difficulty into the $H_A$ games:
Question 1: Does $\mathsf{ZFC}$ prove that some $H_A$ is undetermined?
Results about the Banach game (see e.g. here) suggest that the answer is yes, but I don't immediately see how to prove that here.
Separately, we can look at the difficulty of determining whether a given "reasonably simple" (in particular, low-level Borel) set $A$ yields a player-$1$-winning $H_A$. For example:
Question 2: Is there a simple description of which open sets $A$ make $H_A$ a player-$1$ win?