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I want to do something about ”games of incomplete information“,like "Computer poker program".I know,Albert university(in canada) have do a lot of things to that field,they write a program called: "Polaris"(deal with computer poker) .computer poker is more difficult than computer cheese,because the former don't have enough information.

And I am interested in this field. I think "Monte Carlo Method" perhaps to solve it in some degree.

Now my question is a soft question: recommend me some books that deal with Monte Carlo Method that about above field, or some books that explain Monte Carlo Method in a detail and deep way.

In website, I only see some Science Introduction :)

thanks very much

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    $\begingroup$ And I would have thought that computers were better at poker than cheese. :) $\endgroup$ Commented Mar 11, 2010 at 9:34
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    $\begingroup$ Does anyone else want to clean this question up into something reasonable? We have some people here who not only know some of the maths, but who know what potential clients may want. Probably the moon on a stick, I suspect, but that could just be my inner Eeyore. $\endgroup$
    – Yemon Choi
    Commented Mar 11, 2010 at 10:30
  • $\begingroup$ I presume, that interesting for questioner would be to read something about Hidden Markov Models. en.wikipedia.org/wiki/Hidden_Markov_model It is statistical modelling which is different than Monte Carlo method which mainly is used in optimisation. $\endgroup$
    – kakaz
    Commented Mar 11, 2010 at 10:47

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Monte Carlo methods are appropriate for analyzing some systems involving chance, not incomplete information. Monte Carlo methods tell you nothing about how to model a poker strategy.

For general games of incomplete information, you should look up game theory (and not combinatorial game theory), a branch of mathematics which applies well to games of incomplete information such as poker. Some of the earliest work on game theory involved the analysis of model poker games. A common misconception is that bluffing is not mathematical, but this is simply wrong. A book which seems to have been written for mathematicians is "The Mathematics of Poker" by Bill Chen and Jerrod Ankenman. For example, they study many model poker games where players are dealt a uniformly distributed number on [0,1] with restricted betting options, as did Borel and von Neumann.

Polaris plays one form of poker, 2-player limit hold'em. This is not the form of poker you see on TV, which is usually multiplayer No Limit hold'em. The 2-player game with fixed bet sizes is still too large combinatorially to solve completely, but half-size problems can be solved (preflop games, and postflop games), and some of the research has been based on trying to glue these half-solutions together. The result, after much effort, has been strong heads-up limit hold'em programs like Polaris which crush casual players, and are only behind the best human players. However, these techniques do not extend easily to No Limit Hold'em, or to multiplayer versions of the game.

Other variants such as tournaments with low blinds or different poker games such as Razz and draw poker (which is rarely played now) are more susceptible to complete or numerical solutions. Here is an approximate Nash equilibrium calculator for single table tournaments when players are restricted to raising all-in or folding, and at most 3 players can enter the pot, which is a reasonable approximation to a commonly played variant. In practice, exploitive adjustments are important as well.

If you want to understand the current state of poker AI, then I recommend starting by exploring the web page of the Computer Poker Research Group (University of Alberta) which contains some history and research articles.

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  • $\begingroup$ For GTO need to also know how many times you are ahead to balance dominate hand with a proper portion of bluffs. For GTO call off need to be sure you are ahead of their bluff range. Monte Carlo is used for the raw analysis. You don't know what is in their hand but you can range them and get equity using Monte Carlo. $\endgroup$
    – paparazzo
    Commented May 4, 2017 at 20:02
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The point of Monte Carlo simulation is to approximate a probability which one can not compute correctly. For example, I think it would be annoying to give an exact formula for the probability that a set of $7$ distinct cards contained some $5$ constituting a hand of rank $A A \bullet \bullet\ \bullet$ or better, but it would be easy to generate $10^6$ random draws and count how many have this property.

My understanding is that such computations are needed as subroutines in poker playing programs, and are usually implemented in a Monte Carlo manner. Here is an example. However, playing poker well requires an ability to evaluate one's opponents' bets, and hence an understanding of game theory. Knowing how to calculate odds is only a small part of the game.

Disclaimer: everything I know about programming poker software I learned from reading Coding the Wheel and the sites he links to. I have never written one myself, and have played very little poker.

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  • $\begingroup$ I don't recommend learning from someone who is explicitly violating the terms of a poker site. I've done consulting for gaming sites on detecting people who are cheating this way. $\endgroup$ Commented Mar 11, 2010 at 15:32
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    $\begingroup$ There are only 133784560 unique 7 card hands. If you skip any that don't have AA you can run them all in a few seconds if not 1 second. You only need to go Monte Carlo for match ups between more than 2 players. $\endgroup$
    – paparazzo
    Commented May 4, 2017 at 20:07
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Monte Carlo is widely used as a poker tool.

My advise is to first loop through all the be able to rank all of the 5 card hand and check versus wiki/Poker_probability. Then using best 5 of 7. Then on with 5 players determine winner.

By then you will have learned you can run about 20 million very quickly and which simulations take more than 20 million. By the time you get there Monte Carlo will feel easy.

There are some free very fast libraries.

Getting into full GTO type stuff is pretty high end and is only solved for some pretty simple match ups. You see more GTO in only certain spots - balance out raise when you dominate with how often to bluff.

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