Skip to main content

Timeline for Negative of combinatorial game

Current License: CC BY-SA 4.0

11 events
when toggle format what by license comment
Sep 19, 2023 at 7:55 answer added Gro-Tsen timeline score: 3
Sep 19, 2023 at 4:25 history edited kodlu
edited tags
Sep 19, 2023 at 3:34 history became hot network question
Sep 19, 2023 at 2:58 comment added Noah Schweber Here's a concrete example to keep in mind: In (Red-Blue) Hackenbush, taking the negative of a game simply amounts to color swapping. There are several ways to see that this is generally different from "miserification." The simplest is probably just computing a specific example, but more generally note that no Hackenbush game is a first-player win. However, plenty of misere Hackenbush games (e.g. the misere version of one red stalk + one blue stalk) are first-player wins.
Sep 18, 2023 at 23:58 history edited Joel David Hamkins CC BY-SA 4.0
added 4 characters in body
S Sep 18, 2023 at 23:56 history suggested C7X CC BY-SA 4.0
MathJaxify
Sep 18, 2023 at 19:57 review Suggested edits
S Sep 18, 2023 at 23:56
Sep 18, 2023 at 19:50 review Close votes
Sep 25, 2023 at 3:02
Sep 18, 2023 at 19:39 answer added Joel David Hamkins timeline score: 7
S Sep 18, 2023 at 19:31 review First questions
Sep 18, 2023 at 20:24
S Sep 18, 2023 at 19:31 history asked Nick CC BY-SA 4.0