A bivector is an element of Wedge^2 V$\bigwedge^2 V$, so it is dual to a 2$2$-form on V$V$. You can think of a bi-vector as a tiny piece of area.
If V$V$ is three dimensional and comes with an inner product, then one can choose an isomorphism between V$V$ and Wedge^2 V$\bigwedge^2 V$ which commutes with all the orthogonal maps for your inner product. In elementary math, this is the map which we call the cross product. This is not quite unique; you have to decide whether to use the left-hand-rule or the right-hand-rule to take cross products.
In my opinion, the best way to learn to distinguish between vector and bivectors is to get in the habit of not identifying V$V$ and V^*$V^*$. One way to do this is to work with an inner product given by an arbitrary symmetric matrix g$g$ and keep the matrix g$g$ in all your computations, rather than changing to an orthonormal basis.
A quicker way which I find useful is to think about whether the quantity in question has a natural direction, or has a sign ambiguity which comes from some arbitrary convention. For example, the normal vector to an orientated surface in 3$3$ space is going to be a bivector, because we need to decide whether the orientation circles the normal to the left or the right.
Writing down a bi-vector in d$d$ dimensions takes (d choose 2)$\binom{d}{2}$ coordinates. So, for d=4$d = 4$, we need 6$6$ coordinates and we can't fit them into a single vector. I'm guessing that "simple" means a wedge of two vectors. So e_1 wedge e_2 + e_3 wedge e_4$e_1 \wedge e_2 + e_3 \wedge e_4$ is not simple. Once we get up into higher than 3$3$ dimensions, there is nothing that prevents this, so it can happen.