If there are no more constraints, then you can do it with arbitrarily low curvature with any reasonable class of splines. If the points are say within a 10cm region, make huge loops 1km in diameter (or bigger if you want smaller curvature). If the spline construction is smooth, continuous, and invariant under similarity, then the curvature converges to 0.
If the curves are required to stay in a bounded region of the plane, then as the region gets smaller, not even arbitrary $C^2$ curves can thread through them with bounded curvature. Just imagine $3$ points at the corners of an equilateral triangle 1 micron on a side, and ask for the curve to be confined to a box 2 microns on a side. The curvature will be on the order of $\pi / $ micron.
Here are two copies of a set of four points threaded with Adobe Illustrator splines to illustrate the phenomenon. Note: I added extra knots in the big loops to make them look better, but this isn't necessary to construct examples. (The mathematical characterization of these splines is not relevant to the answer, and furthermore, I don't actually know):
alt text http://dl.dropbox.com/u/5390048/splines.pdfalt text http://dl.dropbox.com/u/5390048/splines.jpg
The design considerations for splines are much more subtle than minimizing curvature.
However, I'd like to mention that the earlier meaning of splines had to do with thin splints of wood used in woodworking, e.g. boat building, to lay out curves for cutting. Unlike the usual mathematical splines, they have fixed length, and a reasonable mathematical model is that they trace out curves that locally minimize total curvature subject to their constraints (lead weights called ducks because that's what they resembled).
It's easy to get examples of these traditional splines with multiple local minima: cut a strip of paper (good enough for this) and bring the ends closer without turning them. The strip pops to one side or the other, giving two local minima.