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Added reference to paper.
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Ivan Meir
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I would consider spline curves, specifically cubic splines. They are smooth curves, can have fixed endpoints and can be deformed into each other relatively easily. Also there are many software libraries that implement them.

This paper includes an algorithm to fix the length of the Bezier Curve.

I would consider spline curves, specifically cubic splines. They are smooth curves, can have fixed endpoints and can be deformed into each other relatively easily. Also there are many software libraries that implement them.

I would consider spline curves, specifically cubic splines. They are smooth curves, can have fixed endpoints and can be deformed into each other relatively easily. Also there are many software libraries that implement them.

This paper includes an algorithm to fix the length of the Bezier Curve.

Source Link
Ivan Meir
  • 4.9k
  • 3
  • 32
  • 39

I would consider spline curves, specifically cubic splines. They are smooth curves, can have fixed endpoints and can be deformed into each other relatively easily. Also there are many software libraries that implement them.