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You will have to choose:

Do i want to program arrays, pixels, and compile standalone apps? do i want to use limited xy graphics and start nice and simple?

A language is more descriptive than maths, maths is a script, so it doesnt stream data into graphic forms, it doesnt have time and debug. You will have to make concessions to a framing language, to describe how you want maths to be streamed, memorized, displayed, debugged.

I'd say start obsessively and simply with a language that draws you in by it's fast results. You may find your brain suddenly expands in a strange way due to the breadth and depth of a new power to program anything you want, when you have written/understood your first 50 lines, which is all it takes to decide to continue...

You can specialize in anything your career draws you to, so CUDA/glsl if you want to do parallel processing and supercomputing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

Some people do in depth topologies on openscad, like kitwallaces pages...

And k3dsurf has isosurface descriptions which are a bit futile but amazingly clever. Its pure trigonometry volumes only language.

K3dsurf and openscad are starter languages which can be learnt in 2 hours/days.

I learnt on reaktor visual math environmeht, then milkdrop, then javascript and scad.

Java isnt great these days, memory concerns, it used to be a top choice.

You can specialize in anything your career draws you to, so CUDA/glsl if you want to do parallel processing and supercomputing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

Some people do in depth topologies on openscad, like kitwallaces pages...

And k3dsurf has isosurface descriptions which are a bit futile but amazingly clever. Its pure trigonometry volumes only language.

K3dsurf and openscad are starter languages which can be learnt in 2 hours/days.

I learnt on reaktor visual math environmeht, then milkdrop, then javascript and scad.

Java isnt great these days, memory concerns, it used to be a top choice.

You will have to choose:

Do i want to program arrays, pixels, and compile standalone apps? do i want to use limited xy graphics and start nice and simple?

A language is more descriptive than maths, maths is a script, so it doesnt stream data into graphic forms, it doesnt have time and debug. You will have to make concessions to a framing language, to describe how you want maths to be streamed, memorized, displayed, debugged.

I'd say start obsessively and simply with a language that draws you in by it's fast results. You may find your brain suddenly expands in a strange way due to the breadth and depth of a new power to program anything you want, when you have written/understood your first 50 lines, which is all it takes to decide to continue...

You can specialize in anything your career draws you to, so CUDA/glsl if you want to do parallel processing and supercomputing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

Some people do in depth topologies on openscad, like kitwallaces pages...

And k3dsurf has isosurface descriptions which are a bit futile but amazingly clever. Its pure trigonometry volumes only language.

K3dsurf and openscad are starter languages which can be learnt in 2 hours/days.

I learnt on reaktor visual math environmeht, then milkdrop, then javascript and scad.

Java isnt great these days, memory concerns, it used to be a top choice.

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Source Link

You can specialize in anything your career draws you to, so CUDA/glsl if you want to do parallel processing and supercomputing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

Some people do in depth topologies on openscad, like kitwallaces pages...

And k3dsurf has isosurface descriptions which are a bit futile but amazingly clever. Its pure trigonometry volumes only language.

K3dsurf and openscad are starter languages which can be learnt in 2 hours/days.

I learnt on reaktor visual math environmeht, then milkdrop, then javascript and scad.

Java isnt great these days, memory concerns, it used to be a top choice.

You can specialize in anything your career draws you to, so CUDA if you want to do parallel processing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

You can specialize in anything your career draws you to, so CUDA/glsl if you want to do parallel processing and supercomputing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

Some people do in depth topologies on openscad, like kitwallaces pages...

And k3dsurf has isosurface descriptions which are a bit futile but amazingly clever. Its pure trigonometry volumes only language.

K3dsurf and openscad are starter languages which can be learnt in 2 hours/days.

I learnt on reaktor visual math environmeht, then milkdrop, then javascript and scad.

Java isnt great these days, memory concerns, it used to be a top choice.

Source Link

You can specialize in anything your career draws you to, so CUDA if you want to do parallel processing, its very vogue, and specialized.

Shadertoy.com has 3d stuff, and vironoi, noise, graphics.

Matlab for pure maths, personally i found it cumbersome and dry.

c# for DSP, FFT, GameOLife, Algorythms, in unity3d is a fun environment. Paul bourke is a renowned mathmatician, dont know his primary code. C#?

Stuff like wigner quantum audio time frequency distribution or fractals are mostly in C family for legacy journal eork, thats why i like c#.

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