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Jun 14, 2017 at 23:15 history edited Joseph O'Rourke CC BY-SA 3.0
Broken link fixed.
Jan 31, 2014 at 12:26 comment added Joseph O'Rourke @ManfredWeis: Now that you've explained the problem more fully, I wonder if it might not be best to find inscribing and circumscribing polygons of fewer edges (for which there are algorithms), and use ray-shooting on those as a filter.
Jan 31, 2014 at 5:24 comment added Manfred Weis thanks for your reply; I have some CG background and know the standard algorithms for point in polygon tests. What I really want, but did not state explicitly, is an algorithm that yields 'fastest' execution on the average given the probability that a point is inside the polygon vs outside of it - hence the inner/outer approximation. The implicit functions (e.g. ellipse) would promise quick decisions if the polygons enclose large empty areas despite having a very rugged boundary like e.g. borders of countries. I will edit problem description accordingly.
Jan 30, 2014 at 15:46 history answered Joseph O'Rourke CC BY-SA 3.0