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Jun 12, 2013 at 15:09 vote accept ARi
Jun 12, 2013 at 14:31 history closed Andrés E. Caicedo
Steven Landsburg
Noah Schweber
Andreas Blass
Noah Stein
not a real question
Jun 12, 2013 at 14:03 comment added The User “If formalised mathematics were as simple as chess, once we would have described the formal language we have choosen, we would not have to do more than writing our proofs down in this language, like the author of a treatise on chess which is written in his notation for matches … together with some commentaries—if necessary.”
Jun 12, 2013 at 13:22 history edited ARi CC BY-SA 3.0
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Jun 12, 2013 at 13:21 comment added The User It might be off-topic, but this reminds me of a nice description/comparison by Bourbaki: « Si la mathématique formalisée était aussi simple que le jeu d’échecs, une fois décrit le langage formalisé que nous avons choisi, il n’y aurait plus qu’à rédiger nos démonstrations dans ce langage, comme l’auteur d’un traité d’échecs écrit dans sa notation les parties qu’il se propose d’enseigner, en les accompagnant au besoin de commentaires. »
Jun 12, 2013 at 12:58 answer added Joel David Hamkins timeline score: 3
Jun 12, 2013 at 12:49 comment added Noah Schweber Looking at your other questions as well, I think you should put in more effort to make precise what you are asking for. I have no idea what an answer to this question, for example, would consist of.
Jun 12, 2013 at 10:38 history edited ARi CC BY-SA 3.0
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Jun 12, 2013 at 7:43 history edited ARi CC BY-SA 3.0
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Jun 12, 2013 at 7:39 comment added dfeuer That "given our computational resources" bit makes it much trickier to view this as an axiomatic system, because proofs aren't entirely compositional. Knowing that a proof of $p$ exists and that a proof of $q$ exists does not necessarily imply that a proof of $p \land q$ exists—the latter proof may be too long to be valid.
Jun 12, 2013 at 6:56 comment added Waldemar Not really an answer but a comment to the statement “Assuming that the game has not/cannot be solved given our compute resources”. Let’s look at the calculations showing how difficult it is to solve chess by brute-force. Chess game tree complexity = 10^123 ; Bremermann's Limit = 1.36 × 10^50 bits per second per kilogram ; Mass of the Universe = 10^53 kg ; Age of the universe = 4.354 × 10^17 seconds ; No. of chess games analyzed by the universe turned into the best computer possible < 10^121
Jun 12, 2013 at 6:02 comment added Gerry Myerson What does it mean for something to be "homologous" to an axiomatic system?
Jun 12, 2013 at 5:16 answer added Steven Landsburg timeline score: 6
Jun 12, 2013 at 4:57 history asked ARi CC BY-SA 3.0