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I'm interested in 2D discrete transforms (such as discrete wavelet transforms, Curvelets, Ridgelets, Beamlets etc.) that operate on a discrete unit disk and:

  1. Are invariant to rotations only
  2. Output a transformed signal with relatively low informational entropy
  3. Are computationally relatively efficient (in terms of computational complexity)

In other words, I'm interested in 2D discrete transforms that output the same transformation for arbitrary 2D rotations of the input, but that are not invariant to any other changes of the input. Ideally, these transforms should compress the input as much as possible in terms of information entropy (i.e. necessary bits to represent the output), and be "computable" in a practical sense.

As additional context to my question, I am planning on using such transforms in the domain of computer vision to train a classifier on instances of objects that might appear rotated arbitrarily around the image center point.

Update: From what I have learned in the past few days, Zernike polynomials are orthogonal and complete on the unit disk, and the absolute value of the Zernike coefficients are apparently invariant to rotation of the input. However, there are two problems with this, as far as I can tell:

  1. The original Zernike transform is defined on the continuous disk, for which the spectrum is not bounded, and infinitely many coefficients may be needed to reverse the transform; i.e. it is not really a discrete transform. In discrete transforms, such as the Discrete Cosine Transform (DCT) or the Discrete Fourier Transform (DTFT), the spectrum is bounded and discrete, and the number of harmonics is given by the dimensionality of the transform domain. Also, the Zernike polynomials do not form a basis on the sampled disk (See "Wave-front interpretation with Zernike Polynomials" by J. Y. Wang and D. E. Silva Applied Optics, Vol. 19, Issue 9, pp. 1510-1518 (1980)).

  2. The absolute value of the Zernike coefficients may not be injective beyond rotation (i.e. perturbations of the input function, other than rotations, may be transformed to the same coefficients).

Thank you


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  • $\begingroup$ Rotations about what? If you pick a basepoint in advance, then averaging the $O(2)$ orbit compresses the signal A LOT. $\endgroup$
    – Igor Rivin
    Jan 9, 2011 at 2:06
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    $\begingroup$ It seems to me that "2D discrete transform" does not go well with "arbitraty 2D rotation". Do you assume that your objects to be rotated are matrices in some sense? Then only rotation about 90° make sense (without interpolation)... $\endgroup$
    – Dirk
    Jan 9, 2011 at 12:06
  • $\begingroup$ @Igor, I updated the question. We can assume rotations around the center point of a disk that holds the 2D signal. Would averaging the $O(2)$ orbit be invariant to rotations only? $\endgroup$
    – user12103
    Jan 9, 2011 at 14:06
  • $\begingroup$ @Dirk, the "standard" representation of a 2D image in computer vision is a matrix, but for our purposes we can assume that the input signal is a disk of known radius. $\endgroup$
    – user12103
    Jan 9, 2011 at 14:08
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    $\begingroup$ @AV80: In what sense is the signal "discrete" then? $\endgroup$
    – Noah Stein
    Jan 9, 2011 at 14:28

2 Answers 2

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Fourier Mellin Transform is position rotation and scale invariant. See http://theja.org/static/docs/2008Sept_theja_paper_prsi.pdf for references.

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I guess you could use a Riesz Transform which is known to be rotationnaly invariant. It is also getting quite used in image processing together with some wavelet frames or so.

You can find some details here: Steerable Wavelet Frames Based on the Riesz Transform . Hope it helped.

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