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You may also attempt to solve it yourself as a mathematical exercise. Using your own senses, you can see that the illustration is a 7x7 grid with three red squares on it it the positions (3,4), (5,2), and (5,5) depending on how you define your coordinate system. If this drawing were on the $xy$ plane and your camera is on the $z$-axis at a height $h$ and pointing at the origin point(0,0,0), with the $x$-axis horizontal and $y$-axis vertical in your projective image, then what would the camera see?

Now think about how the camera views the image looking at it from different positions. You will have to find the six coordinates describing the camera:

its position in space, $x, y, z$

its orientation in space, however you choose to define it

Try to work out the problem. If you have trouble with it, look at stackoverflow again. Or search for more pages about projective transforms, coordinate transforms, 3-d rendering, ray-tracing, or even the basics of OpenGL (open graphics language) which will help you understand the basics of visual raytracing and projective transformations. A lot of the pages will present matrix representations of the coordinate transforms, which may help you if you understand matrices. But if you don't understand matrices, try to solve it with separate linear transformation equations.

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I believe this is the same question you asked earlier (22 hours ago), and I think it is asking for exactly the same answer.

http://mathoverflow.net/questions/38627/is-there-an-algorithm-for-soving-such-projection-reconstruction-geometric-problem.

Didn't Joseph O'Rourke's answer about projective geometry and his pointer to a page about projective transform on stackflow help you?