**2**

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38 views

### sets with positive reach with complementary set with positive reach

I am interested in bibliographical references about a special class of sets, those who have positive reach and which complementary has also positive reach.
I recall that the reach $R\geq 0$ of a set ...

**1**

vote

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91 views

### Indecomposability of image transformations (pure algebra). Open questions

W-transformations -- definitions
We will consider a class called finite window transformations $\ T:C^\mathbb Z\rightarrow C^\mathbb Z\ $ defined a paragraph below; $\ \mathbb Z\ $ is the ring of ...

**14**

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**2**answers

1k views

### Switching from pure mathematics (e.g. geometry) to more applied areas (e.g imaging) after Ph.D., as postdoc and chance of getting such a postdoc?

Before I start my question, I should probably mention that this question might not be the right question to ask here, but I tried academiabeta, and stackoverflow, but without getting any to-the-point ...

**2**

votes

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460 views

### Optimal transport warping implementation in Matlab

I am implementing the paper "Optimal Mass Transport for Registration and Warping", my goal being to put it online as I just cannot find any eulerian mass transportation code online and this would be ...

**1**

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**2**answers

260 views

### Smooth a matrix

I have a matrix in which each element contains the coordinates of a 3D surface. Sometimes, some points will be "out of line" meaning that they will not conform to the general shape. For example you ...

**0**

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439 views

### Decomposing max-convolution of sum of functions ?

Hello.
$R, F_1, F_2, F_3$ are random (not-convex, not-concave) 2D matrices of size 100x100.
$R$ is a linear combination of $F_1, F_2, F_3$.
Explicitly, $R = w_1 F_1 + w_2 F_2 + w_3 F_3$
where ...

**11**

votes

**1**answer

2k views

### How to un-pixelate pixelated regions in films?

Everybody knows the effect of pixelated objects (e.g. faces) on TV. Is there a way - and which mathematical method lies behind it - to un-pixelate the region? Beware: I am not talking about smoothing ...