W-transformations -- definitions We will consider a class called finite window transformations $\ T:C^\mathbb Z\rightarrow C^\mathbb Z\ $ defined a paragraph below; $\ \mathbb Z\ $ is the ring of ...
Switching from pure mathematics (e.g. geometry) to more applied areas (e.g imaging) after Ph.D., as postdoc and chance of getting such a postdoc?
Before I start my question, I should probably mention that this question might not be the right question to ask here, but I tried academiabeta, and stackoverflow, but without getting any to-the-point ...
I am implementing the paper "Optimal Mass Transport for Registration and Warping", my goal being to put it online as I just cannot find any eulerian mass transportation code online and this would be ...
I have a matrix in which each element contains the coordinates of a 3D surface. Sometimes, some points will be "out of line" meaning that they will not conform to the general shape. For example you ...
Hello. $R, F_1, F_2, F_3$ are random (not-convex, not-concave) 2D matrices of size 100x100. $R$ is a linear combination of $F_1, F_2, F_3$. Explicitly, $R = w_1 F_1 + w_2 F_2 + w_3 F_3$ where ...
Everybody knows the effect of pixelated objects (e.g. faces) on TV. Is there a way - and which mathematical method lies behind it - to un-pixelate the region? Beware: I am not talking about smoothing ...