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Hallo, I look for some F: R^2->R height function which would generate the Speleothem ceiling for 3d game taking place in dungeons/caves. The function might be in any form usable for generating mesh.

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closed as off topic by David Roberts, Loop Space, Bill Johnson, Henry Cohn, Kevin Walker Jun 11 '12 at 14:42

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This seems like an interesting question. However, perhaps depending on what preciely you look for, this is not the optimal site to ask it; there is AFAIK also a stackexchange site on game developpin for example. Still, I would like to see the question stay open here (at least for a while). Perhaps you could add some more details in the meantime. – quid Jun 11 '12 at 11:22
I think this is off-topic. But for what it is worth, you'd probably be better off looking not for a fixed height function, but for something generated using something like context free or with similar design philosophy and tune your parameters. You may also want to track down the original paper mentioned in to see how cave formations are mathematically modeled. – Willie Wong Jun 11 '12 at 14:18
I voted to reopen. IMO, this question on rocks is considerably more on-topic than the recent one on rooks. – quid Jun 11 '12 at 17:46
Agree with quid. As probable answer I would try 2D LEVI flightts whatever it means. – Alexander Chervov Jun 11 '12 at 17:50

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