I have a 3 x 4 projection matrix $P$ given that calculates a homogeneous 2-Vector ${\bf i}=(u,v,w)^T$ on some screen (e.g.) from a homogeneous 3-Vector ${\bf x}=(x,y,z,w)^T$ in world space by $P \cdot {\bf x} = {\bf i}$.

How can I calculate the position of the camera in world space from that?