Quite a simple question, but can't decide either way. Does the game of chess have mathmatical variance in it? (Like poker does?)
Remember to vote up questions/answers you find interesting or helpful (requires 15 reputation points)
|
1
|
|||||||||||||||||||
|
closed as not a real question by Gjergji Zaimi, Robin Chapman, Yemon Choi, Tony Huynh, Joel David Hamkins Sep 30 2010 at 10:48 |
|
0
|
While Rasmus is definitely right, you can get some variance in an implementation of the game (say if you program uses random numbers) or in a model of the game. The latter could be useful because the size of the game tree is unmanageable (in the region of $10^{140}$ variants). You may consider the tree that goes down 5-15 semimoves and just build a probabilistic model for the rest of the tree. I gather that chess programs go along this route. |
|||||
|

