Given an object's quaternion q, and basis vectors vx, vy, vz forming a 3D space, how can I check whether the quaternion is parallel or perpendicular to all of the basis vectors?
For example, I have basis vectors: vx = (0.447410, 0, -0.894329) vy = (0, 1, 0) vz = (0.894329, 0, 0.447410)
and quaternion q(w,x,y,z) = (-0.973224, 0, -0.229860, 0)
I know the quaternion is perpendicular or parallel (or anti-parallel) to all of the basis vectors but how can I actually calculate it?
Another example, q(w,x,y,z) = (0.823991, 0, 0.566602, 0)
This is NOT perpendicular or parallel (or anti-parallel) to all of the basis vectors.

