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Hello all, it is well-known by transcendence results or Galois theory that famous geometric problems such as trisecting an angle or "squaring the circle" (i.e. given a disk of radius 1 construct a square of equal area) are not solvable by compasses-and-ruler only constructions. On the other side, it is equally well-known, by approximation results such as Weierstrass', that given any $\varepsilon >0$ there is a definite construction process that yields an approximate solution which is correct up to $\varepsilon$. Of course, the obvious solution is to compute the coordinates of the points you need up to the precision you need, and then place the points. This solution however relies on some classical function tables (cosine, arc cosine or the decimal expansion of $\sqrt{\pi}$) and I am wondering if there is a more "purely geometric solution" needing no calculator or tables. Specifically, for angle trisection, one could ask the following :

Define explicitly a compasses-and-ruler only algorithm with the following properties :

Initial data : a circle with center O and radius 1 cm, two points I and J on that circle such that IOJ is a straight angle, and a point M on the arc between I and J. Let us call N the point on that arc such that the angle ION is one third of IOM. The algorithm must return a point N' which is undistinguishable from N to the naked eye, and must not rely on any calculator or tables.

Either that question is interesting or it isn't. If it isn't, the "shortest number of steps" solution has a large number of steps and is only a complicated reformulation of the compute-coordinates-with-calculator method.

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Constructing with compass and ruler is akin to programming in Brainfuck: It's known how to construct everything that is theoretically constructable (i. e. lies in a $2^n$-Galois extension), but trying to do so in a "simple" way in the shortest number of steps usually leads to extremely ugly constructions no-one understands (cf. Lemoine's geometrography), and evidence hints at the whole compass-and-ruler business being rather unnatural. (Why, for instance, is the radical axis of two intersecting circles trivial to construct, while that of two disjoint circles requires several steps?) – darij grinberg Mar 27 2010 at 11:23

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Well, for trisection it's very simple. You could divide angle into $2^n$ parts, then just take $\lfloor\frac{2^n}{3}\rfloor$ parts. Of course it could be made as close to one third as you want, but might be hard to do.

For circling the square - draw the $2^n$-gon, then a rectangle with sides $a_n \cdot 2^n$ and $R/2$ where $a_n$ - is the side of the $2^n$-gon$, and R - is the radius of inscribed circle. then it's easy to transform rectangle into square.

I think it's not harder then constructing the 65537-gon

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If the solutions existed by pencil, compass, straight edge(all straight edges lead to compass ability to mark units for reference measure and paper scaling) for trisection, circle squaring with the linear drawing of Pi on scaled paper, and doubling of cube with linear drawing of cubed root of two on scaled paper, all done with simple basic geometric constructs, what would you do with them? These can be done(not published yet) just as is done for the square roots of 2 and 3 drawn accurately from Pythagorean right triangle relationships to scaled paper. But what then?

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Do you know about the (Archimedean) solution to trisecting the angle if you allow a marked ruler?

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You can get approximate trisections using the geometric series $$\frac{1}{2} - \frac{1}{4} + \frac{1}{8} - \frac{1}{16} + \cdots = \frac{1}{3}$$ Geometrically, take your angle and halve it; take the bottom half and halve it again; take the top half of that and halve it again, etc.

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A nice feature of this solution is that the angle at any even or odd step is resp. a lower or upper approximation of the limit. – Pietro Majer Aug 2 2011 at 20:31
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It is possible to trisect an angle exactly with origami. Based on the Huzita Axioms, the numbers constructible by Origami form a field are a field strictly larger than the field of compass-and-straightedge constructible numbers. You can also double the cube with origami.

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Interesting facts, but I'm having difficulty seeing why they're relevant to the question that was asked – Yemon Choi Mar 28 2010 at 6:18
When my geometry teacher in high school told me it was impossible to trisect an arbitrary angle I came up with the following: Draw an arc, cut your angle and arc out, and roll this into a cone. You can easily break a circle into 3 equal parts with compass and straightedge, so doing this and unrolling your cone gives an exact solution. Then he told me scissors were not allowed. Grrr! – Steven Gubkin Apr 14 2010 at 12:14
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For squaring the circle, it seems easiest to first measure the radius $r$ of the circle, and then trying to construct an arbitrarily good approximation of the length $ r \sqrt(\pi)$ using $r$ as the unit length, which must lie in the infinite quadratic extension of the rational. Then use that as the sidelength of the square. An interesting question would be how efficient one could make this process to be. Circling the square can be done using a similar quadratic approximation of $\sqrt(1/\pi)$.

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