I'm new to computational geometry and advanced mathematics in general here so bear with me. I've spent a decent amount of time attempting to figure out this problem and I just can't find a solution.

My problem is to find the vertices that make up each face of a convex polyhedron. At my disposal are a set of planes, with each plane corresponding to a face. Each plane is derived from exactly three points that I know already exist on the corresponding face.

How do I solve this problem in an efficient manner? Apologies if this isn't in the right section, since it involves both math and computer science.

qhullto compute the intersection of halfspaces. See this link for qhull's halfspace intersection capabilities. – Joseph O'Rourke Aug 4 '13 at 2:01