Triangular bounding volumes - MathOverflow most recent 30 from http://mathoverflow.net2013-05-21T04:29:41Zhttp://mathoverflow.net/feeds/question/18520http://www.creativecommons.org/licenses/by-nc/2.5/rdfhttp://mathoverflow.net/questions/18520/triangular-bounding-volumesTriangular bounding volumesCheery2010-03-17T21:03:04Z2010-03-17T21:49:40Z
<p>I've come up with an alternative for beziers that might be easier to ray-trace, perhaps even though a plain vertex shader. Though I'm missing a function there.</p>
<p>I need to find the parametric surface equation from the surface normals I have for edge vertices. I also have to know it's peak and valley so I can constraint the depth of my bounding triangle.</p>
<p><img src="http://img89.imageshack.us/img89/9489/tribovols.png" alt="alt text"></p>
<p>Image explains the overall idea: I build a bounding-volume from a control triangle. Then apply a function to each parametric coordinate of the triangle (s+t+u=1 where s,t,u >= 0) to get the height coordinate for that certain point.</p>
<p>Simply put, it produces a procedurally generated height-map for the triangle's surface. I just need to find a function that generates the height-map so I can make it work.</p>
<p>I've put the question up there as well: <a href="http://stackoverflow.com/questions/2465685/triangular-bounding-volumes">http://stackoverflow.com/questions/2465685/triangular-bounding-volumes</a></p>